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How To Backup Wii Games - How to Create Perfect 1:1 Backups of All Your Games!8/1/2011

Editor:WOW77 (http://www.wow77.com)

Creating a backup of you Wii games is a brilliant way to protect your entire collection of discs. How  many games do you own? 5? 10? 20+? Imagine if all those games

got lost, stolen or damaged  beyond repair. How much money would you of wasted? Believe me I had to learn the hard way! I  wish I had found this solution sooner.

 

With the rig2eht software to copy games, you can create backups of all your Wii games in minutes! I thought for years that games were impossible to copy due to the built

in copyright protection. However i stumbled upon a few peices of software to copy games that allowed me to backup all my discs. This software is so simple to use, the

user interface is great and it walks you through each step. Even a complete idiot could do this!

 

A simple google search will reveal a wide variety of different software applications to choose from. How did I choose? Unfortunatly I purchased many different brands,

some of the worked like a charm, some didn't even perform the simplest tasks. Check out my review of the top 3 software to copy games at the bottom of this article.

 

Once you have your hands on this software, all you need is a computer (obviously), with a built in CD/DVD drive, which generally all new computers have and some blank DVDs. Just follow the on screen instructions and you can backup games in minutes!

 

You will never have to worry about scratching, breaking or losing your Wii games again. You can back up your whole collection and keep the originals in perfect conditon inside their cases.

This software can create copies in under ten minutes. Replicates are perfect 1:1 quality and perform all the features of the original disc. We all know how important that one special game can be. The one you dream about playing all day whilst your at work or school. Once you back it up you will never have to worry again. Do what I did and backup your entire game collection

Next page:So you want to be a hunter - Levels 71-80

 

Information source:super-congress-getting-even-more-super-powers-in-debt-deal

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So you want to be a hunter - Levels 71-808/1/2011

BY:WOW77 (http://www.wow77.com)

Welcome back to the Scattered Shots, the weekly World of Warcraft Hunter class column. This week we wrap up our "So you want to be a hunter" leveling series as we look

at Levels 71-80 and see what makes up the best class in the game. So join me, Eddie Carrington, Brigwyn from The Hunting Lodge blog and podcast, as we explore what's

in store for us hunters.

 

Hey gang! Welcome to the last installment of the "So you want to be a hunter" leveling series. It's been a long and windy path through grassy plains, sweltering tropics, and fractured planets to finally end up in the frozen wastes of Northrend as we prepare to face the Lich King and hope to get a flying horse when PTR Patch 3.3 is dropped.

 

As we do every week, we'll review the skills you'll learn. Suggest talent builds for both you and your pet. And help you with finding some solid gear choices by recommending some of the Northrend 5-man instances to run through. And what trek through new territory and levels would be complete without identifying rare tamable beasts along the way?

 

If you've missed a previous edition, I've outlined below what we have covered in the 7 previous installations of this leveling series.


Part 1: We reviewed each race and how their racial bonuses and abilities could affect your how you might play your hunter.
Part 2: We quickly talked about the first nine levels. Then we started a review of each talent tree: Beast Mastery, Marksmanship, and Survival.
Part 3: We discussed what happened from levels 10 through 20. We also went over the quests to learn how to tame your first pet and mount.
Part 4: We covered some of the covered attacks, buffs and spells. We also began looking at how to teach your pet new skills by applying pet talents.
Part 5: We covered levels 21 through 40. We ended up with you getting your epic riding mount and you now can wear mail. From now on completing quests and gaining

levels will be much faster.


Part 6: Is where we started to see that we were learning more new ranks than new spells as we leveled from 41 to 60. We ended our time in Outlands with our first

flying mount.
Part 7: We started at level 61 in Outlands and ended in Northrend at level 70.
As you can see we've covered a lot of ground and we have 10 levels left to go. This week we'll tackle our last 10 levels as we go from 70 to 80.

 

Level 71-72

 

When it comes to learning new spells, Levels 71 and 72 can be summed up in two little words, Kill Shot. Then again, there's a catch, there is always a catch. Kill Shot

isn't always available. It's a special attach that depends on the target's level of health. Even with this one little snag, Kill Shot is one really cool ability and

should be at the top of your shot priority.

 

Just remember, Kill Shot will only work on enemies with their health at 20% or lower. However, as soon as that happens? You can shell out some massive damage (200%

weapon damage plus [RAP * 0.40 + 410]) damage. In other words, if you have a level 72 hunter equipped with the Siege Captain's Gun with a 223 weapon damage and about

1,500 RAP, Kill Shot alone could score out around 1,456 points of damage. Excited now?

 

Next page:be a hunter - Levels 71-80

 

Information source:Cataclysm Dungeon Guide: Blackrock Caverns

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Ten League of Legends Games are Started Every Second7/27/2011

BY:SCOTT LUO/27-7-2011

 

Website:wow gold (http://www.wow77.com)

 

League of Legends is an extraordinarily popular game. The free-to-play DotA-inspired multiplayer online battle arena (or MOBA for short) was released on October 27,

2009, a little under two years ago, by Riot Games (check out our League of Legends review). In February this year the company was acquired by China's Tencent for

approximately $400 million US dollars, which isn't exactly a small number for a developer with one game that launched 16 months prior.

 

If the sale of Riot wasn't testament enough to the success of League of Legends, today the developer released some very interesting stats about their game. To date,

there have been 15 million registered players, and on average ten games of League of Legends begin every second. According to Riot, over one million games of LoL are

played every day, with 1.4 million players logging daily to spend 3.7 million cumulative hours. Every day.

 

We spoke to CEO Brandon Beck to find out a little more about those figures, and what's in store for both League of Legends and Riot.

IGN: How is the player base distributed?

Beck: Currently, League of Legends is launched in North America and Europe. The player base is pretty evenly distributed between the two continents.

IGN: Do registered users include dummy accounts and accounts that have gone unused for 3+ months?

Beck: Our 15 million registered users include all accounts created to-date. We believe the vast majority of these are unique accounts.

 

IGN: Almost 10% of your registered users play every day. That seems very high, given the style of game. What do you attribute that high number to?

Beck: We believe it comes from having a game that is fun to pick up and highly replayable. We are relentlessly focused on listening to our players and constantly

evolving our experience. I think it's our commitment to ongoing feature and content development, gameplay polish, and general improvement has also fueled player

engagement. And we recognize that we're far from done ¨C our players could point to a laundry list of improvements that they desperately want to see so we remain hard

at work.

 

IGN: How is the average daily playtime split up? How much of the userbase plays the game for, say, 3+ hours a day? How much for 5+ hours etc¡­?

Beck: It's all over the map as you might imagine. Some people are pretty disciplined about playing one or two games a day for a fairly bite-sized experience. Other

players tend to play for long streaks which can add up to an MMO-like play pattern. I can relate to both as I tend to pendulum back and forth.

 

IGN: What has the rate of growth in the playerbase been like in the last 6 months? Has there been a rapid acceleration/deceleration?

Beck: Fortunately, we have seen steady growth since launch, and that growth has been fueled principally by word of mouth ¨C friends bring their friends to the game,

they bring in their friends, and so on. Our growth is steady but accelerating, and we owe that to our community sharing League of Legends with their friends.

 

IGN: In the last months, heavy-use days like patch days have been consistently marred by server troubles. Has this instability visibly affected whether players return?

How do you plan to balance the continued growth of your playerbase against servers that are already beginning to buckle under the strain?

 

Beck: This is a very hot topic for us. Almost nothing is more painful for us than when there is a hiccup in the live experience affecting our players. Server stability

is one of our key priorities and quickly became an important issue for us as our growth way exceeded expectations. We are all over this and working diligently to

continue to improve and bullet-proof the experience as we grow.IGN: As the game gets more complex every two weeks, how do you plan to maintain player-growth without

alienating new player with the burden of learning 70+ characters?

 

Beck: This has been one of the age-old questions for this genre. It is important to gradually familiarize new players with characters versus throw the kitchen sink at

them. Part of the logic with our champion rotation was to help new players get comfortable with a specific batch of champions. There are some additional ideas we are

playing with as well.

 

IGN: With several similar games already out and more on the horizon, how do you plan to maintain League of Legends as the MOBA of choice? How do you plan to

differentiate it from the competition?

Beck: The MOBA genre is ripe for a lot of continued innovation. Our focus has been to really push the envelope on creativity in gameplay, character design, and

competitive features, but we believe we've only just scratched the surface of what's possible in the genre. In that vein, we are looking for to making some exciting

announcements very soon.

 

IGN: What is on the horizon for League of Legends? What is on the horizon for Riot? Do you ever plan to develop a new property, separate from LoL or do you foresee

Riot indefinitely being "the League of Legends guys"?

 

Beck: For League of Legends, we have a lot of very cool things in store for the future. We are still very much in development (in fact we have a lot more developers

now than when we launched) and there are some very substantive new features, content, and improvements in progress that might surprise you.

 

As for Riot, we're just getting started. Don't expect us to turn into a game factory, but you can expect a very focused and uncompromising approach to further high

quality, innovative, online experiences.


More information:Ten League of Legends Games are Started Every Second

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WOW of the Regrowth and Molten Front Daily Quest Hubs7/16/2011

Posted By:SCOTT LUO/16-7-2011

Field in:wow gold (www.cheapergold.co.uk)

 

 

Blizzard is closing out the day with a great preview of the new daily quest content coming in

patch 4.2, to go along with the new Firelands raid. Implemented as a mix of Isle of Quel'Danas

and the Argent Tournament, the new daily quests sound pretty cool.

 

Plus you can unlock awesome rewards like wearable equipment and a flaming hippogryph mount.

Following the Cataclysm, Ragnaros's elemental minions assaulted Mount Hyjal in a bid to set the

 

ancient World Tree of Nordrassil ablaze. Although the Guardians of Hyjal and their allies

heroically repelled this invasion, their work on the sacred mount is far from over.

 

In the newly healed Regrowth, Archdruid Malfurion Stormrage and his comrades have transformed the Sanctuary of  Malorne into a staging ground for an assault on Ragnaros's domain: the Firelands. Thus far, their  efforts have been frustrated by a resurgence in elemental activity that has engulfed the Regrowth and divided Malfurion's forces.

 

If Hyjal's defenders quell this counterattack, they have plans to create a permanent outpost in

the Firelands from which to maintain an eternal vigil over the molten elemental realm. To do so,

Malfurion's druids are planning to use an enchanted Sentinel Tree. With its roots sunk deep in

Azeroth itself, this extraordinary tree's protective canopy will grow in the Elemental Plane,

 

providing a much-needed shelter for the Guardians of Hyjal. Yet accomplishing such a feat will

take weeks of brutal fighting against foes such as the treacherous Druids of the Flame, a

splinter group of night elves bristling with Ragnaros's fiery powers. Regardless of the many

challenges ahead, Hyjal's protectors and other heroes remain steadfast in their goal to establish

a foothold in the Firelands. The safety of Hyjal and Nordrassil hinges on the campaign's success.

 

In patch 4.2, stalwart adventurers will have the opportunity to test their mettle at two new

daily quest areas located in the fertile hillsides of Mount Hyjal and the burning depths of the

Firelands. Known as the Regrowthand Molten Front, these areas will offer an unprecedented amount

 

of daily solo content for level-85 players to enjoy -- including over 60 new quests, four

"unlockable" iLevel 365 gear vendors, and a world that evolves right before your eyes.

 

Information source:WOW of the Regrowth and Molten Front Daily Quest Hubs

 


 

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44 schoolboys die in Bangladesh road accident7/12/2011

(WOW GOLD) -- At least 44 schoolboys were killed and many more injured Monday when the truck they were traveling in skidded off a highway and plunged into a canal in southeast Chittagong district, 250 kilometers (155 miles) from Bangladesh's capital of Dhaka, police said.

 

The boys, aged 10 to 13, were from the Mirsarai sub-district of Chittagong and were returning to their villages from a soccer tournament early in the afternoon.

 

"We've confirmed 44 deaths so far, and the death toll might rise," Faiz Ahmed, deputy commissioner of Chittagong, told CNN.

Faiz Ahmed, who is the administrative chief of the district, said the open truck was carrying about 70 students of Abu Tarab Government Primary School and Anjuman Nessa Government Primary School.

 

Mirsarai police station chief Iftekher Hassan said divers from the Bangladesh Navy and Fire Service and Civil Defense continued the rescue operation until Monday evening, recovering 27 bodies, and five others died at Chittagong Medical College Hospital.

 

Villagers recovered 12 more bodies were from the nearly 6-foot-deep canal.

At least 15 students were admitted to the hospital in serious condition.

The children from Abu Tarab Government Primary School were singing and dancing on the truck, as their school won the match by two goals, according to witnesses.

 

"Nothing could be ever the same for the three villages here where so many children die at a time. ... You can hear the sound of crying from almost every house," a journalist based in Chittagong told CNN.

 

Bangladesh President Zillur Rahman and Prime Minister Sheikh Hasina have expressed their deep condolences.

Road accidents are very common in Bangladesh, where an estimated 12,000 people die every year in traffic accidents. Reckless and inept driving, poor road conditions and old vehicles are the reasons most often cited for the high rate.

 

More related reports:wow gold(www.wowgold-use.com)

 

Link: 44 schoolboys die in truck crash of Bangladesh

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Myspace's UX-Induced Death7/5/2011

BY SCOTT LUO/29-6-2011

 

There's an interesting wow gold(www.wowgold-use.com )  on reddit right now, sparked by this post by a soon-to-be-terminated Myspace employee:

 

For better or worse I am a Myspace employee. Today, Myspace will be laying off 60% of the staff. This comes as no surprise to us or anyone who is vaguely familiar with the recent lack of success of Myspace. I work in the Beverly Hills HQ. So...ask away...I'll do my best to keep this up to date.

 

There are a lot of frivolous questions attached to the post, but the most valuable question asks, "What are the reasons for the failure of MySpace in your opinion?" The first, and most obvious answer: "[T]he primary failure of Myspace was usability."

Check out the wow gold(www.cheapgold.co.uk) on reddit for the full discussion, but here are some highlights:

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