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The WOW Instancing of the Lack of Shaman ElementsPosted on 12/15/2010 at 9:25 PM - LinkThe dodge property is very important in WOW, good tanks will not be overly dependent on it, while the best tank will understand its value. http://www.friendsfind.net/blog.php?user=2207&blogentry_id=38878 http://www.friendsy.org/blog/view/id_14141/title_Fast-and-Easy-Ways-to-Make-Gold-in-the-World-of/ http://www.hugodisc.com/guestbook/boke.asp?foliner.showtopic.30199.html http://www.journalscape.com/nolity/2010-11-18-10:36/ http://www.js022.com.cn/bbs/boke.asp?funny.showtopic.4972.html wow sotry Phase OnePosted on 7/6/2010 at 11:45 PM - LinkOnce able players activate the Focusing Iris in the centre of the arena, Malygos will fly down and attack the raid. Like most wow gold dragons, he has a cleave, but unusually he does not have a tail swipe. His breath attack does upwards of 18,000 damage in an arc to anything in front of him, and additionally causes a DOT that explodes for 10,000 damage to anyone within 10 yards. Every so often he summons Power Sparks that appear at the edges of the arena and travel slowly towards him. If they reach him, they increase his damage by 50 per cent. However, if killed, the sparks drop an aura onto the ground that grants 50 per cent damage to all players standing in it instead. They can be stunned,wow po snared and rooted and can also stack twice, so should any overlap, the raid's damage output can rise considerably, making this a rare fight where threat really can be a problem if people aren't careful. While most of his attacks are aimed strictly at the tank, Malygos does have one highly damaging raid-wide attack to call upon. Every forty seconds he will turn away from the tank, lift off and create a vortex that sweeps all players up high into the air and deals roughly 20,000 damage over 10 seconds before dropping everyone into the centre of the arena. This is unavoidable unless you are a Rogue with Shadowstep or a Warlock, who can drop a Demonic Circle down beforehand and teleport to it while everyone else flies around overhead. While the vortex is active, any Power Sparks in play will stop moving. http://donaa.realindiancouples.com/2010/06/28/blood-sport-resource-mechanics-in-arena-part-2/ http://donaiw.manyaklari.com/2010/06/29/around-azeroth-we-are-going-to-be-friends/ http://funshinegirl.com/blog/view/id_859/title_lichborne--elementary-death-knight-macros/ http://imageler.com/blog.php?user=dolana&blogentry_id=1103
world of warcraft:Going back to OutlandsPosted on 6/22/2010 at 8:29 PM - LinkGoing back to Outlands, what's your best experience from this great expansion? Burning Crusade is huge and there's so much to do. You can do everything from bombing quests to grinding reputation to getting certain rewards, acquiring badges of justice for your gear and obviously raiding. At the start of Burning Crusade I was leveling wow powerleveling up a Blood Elf Paladin, so I wasn't able to participate in the very early Karazhan and Heroic instances. Instead I watched guild chat and my guildies shocking reactions each time they got completely destroyed in heroic Shattered Halls and what not. I did catch up quickly, though. A couple of great moments I had from leveling up, was how we had three Blood Elf Paladins in Scarlet Monastery and a level 60 Mage. We kept AOEing everything with the low level Paladins healing. It was actually pretty challenging, since our healing was pretty close to useless in the beginning. As we leveled up, wow power level it became easier, but sadly, less fun. When I reached Outlands for the first time on my Blood Elf Paladin, I quickly formed a permanent group that ran Blood Furnace over and over; it was mainly a Shaman, three Warriors and me. All with whirlwind, we cleared the place very fast. Heh, one of the fun parts was how efficient we tried to be. Usually we stopped after the giant alien head thing, forgot its name. Then we ran back and reset the instance. Rinse and repeat this over and over and eventually you gain quite a few levels. Anyone else did this? It was great exp, just a bit tedious ¨C so it was important you played with some great people or it wouldn't have been hard to fall asleep. Checking out Shadowlabs was a quite unique experience for me, I just love how that instance is designed and it didn't hurt that you got to face a Ragnaros-like bossAION kinah at the end. It was simply breathtaking. You could tell how much time Blizzard put into this expansion. Nagrand is quite beautiful and seeing all the waterfalls (I love waterfalls) from the floating rocks in the sky... well, it really felt like a fantasy landscape, as taken out of a book somewhere. Props should be given to the designers of that zone, very well done. Moving on, grinding for the reputation needed to access the heroic instances was quite tedious, and I was lucky to find guildies willing to help me catch up ¨C didn't hurt I was our only high level Paladin by then either. So I ended up forming a nice group with myself, a warrior, shadow priest, mage and warlock. We cleared every heroic instance prior to any of the crazy nerfs Blizzard patched in. Shattered Halls was quite hard, especially dealing with the insane damage of the Ogre. I had to bubble each time pretty much. How about everyone else, when leveling up in Burning Crusade, what was your favorite experience? Was it the vast amount of quests in Hellfire, Nagrand, Shattrath City and Zangarmarsh? Or how about working towards getting your Karazhan key? I quite liked that quest chain, working towards something and then the feeling of accomplishment is always nice. It's a shame how Blizzard made all that so much easier now. Entering Karazhan for the first time, it¡¯s still one of my favorite ¡°raid¡± zones in the game. I love how you crawl further up in the tower and the pre-nerf Nightbane without Blessing of Protection exploiting him, was HARD, extremely hard. I highly doubt many guilds beat him pre-nerf without using that ¡°trick¡±. We did, though. And it took many nights of attempts with all consumables we could find. His fire attack use to check against armor and not fire resistance, pretty stupid and it made it hard to keep the cloth people alive. We kept wondering over and over how certain guilds managed to take Nightbane down so easily, when we struggled, having our very best players focusing completely. Didn't take long till we realized there was an exploit, sadly we did not find out about it till later. Ah well, that's life. It does feel much better to defeat the encounter legitimately either way. How was your early experience with Nightbane? Did he cause the same amount of headache for your raid group, or were you fortunate enough to fight a heavily nerfed version? Regardless of version, it's quite fun of an encounter and I'm sure it still provides a bit of a challenge for not so seasoned players. On the subject of Karazhan, which encounter do you enjoy the most? Personally I find Nightbane and Shade of Aran quite fun, the Opera Event is amusing as well, especially if you get the Big Bad Wolf event! That's the only raid instance I will cover in this article, for the rest, I'll make a separate article. Going back to the five man instances that The Burning Crusade introduced, though: http://www.vivaafricans.com/blog.php?user=fiaoww&blogentry_id=565 http://goamah.manyaklari.com/2010/06/23/world-of-warcraft-blue-posts-fan-art-et-bande-dessinee/ http://ojana.blogge.rs/2010/06/22/world-of-warcraft-la-plupart-moment-memorable-partie-ii/
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